Basics for beginners

At the beginning of the game, the opponents place their weapons on the playing field.a field of 15 checkers, black or white. The field has 24 cells, which are divided into 4 groups. Players place their checkers along the left side of the board: one player places them in the 1st position, and the second - in the 13th. These vertical lines are called the "head".Rules for playing long backgammonThe rules of the game of long backgammon oblige the participantsmake only full movesPhoto: Getty During the game, the participants must move the checkers to the "house", that is, move counterclockwise. White ones move from the 13th-18th cell to the 7th-12th, and black ones - from 1st-6th to the 19th-24th. The participants take turns throwing 2 dice on the table and make moves in accordance with the numbers that come up. For example, if the numbers "3" and "4" come up, then you can move one checker 7 steps, or move 2 checkers - one 3 steps and the other 4. In one move, you can remove only one checker from the "head". If the dice show the same number of points, the moves are doubled. You can put several of your own pieces on one position. You cannot move to the cell where your opponent is standing, otherwise you miss your turn. If all the pieces are in the house, you can throw them out of the board. This is done from the fields that have fallen according to the points on the cube. For example, if the number "5" fell, then the checkers are thrown out from the 5th position or from the lower fields if the 5th cell is empty. You can also make moves in the house based on the numbers on the cube.

Mars and other victories

The winner of the game is the one who throws the chips out of the playing field first. Victory is called this:

  • Oin. This is a situation in which the loser has thrown out of the house at least 1 checker. The score of the game is 1: 0.
  • Mars. The winner is the player who brought all the checkers out of the board, and the loser did not have time to bring them into the house. The winner receives 2 points.
  • Home Mars means that the loser's chips are brought into the house, and the opponent threw his overboard. For this, the winner receives 3 points.
  • Coke. In this case, some of the chips of the losing participant remain at the starting position. The winner earns 4 points.
  • Draw. Such an outcome can be, when the white player threw them out of the house, and the second left the right to move, since he entered the game later. If the last throw allows him to withdraw all the checkers, then the game ends in a draw. Participants earn the same number of points.

Thus, the outcome of the game and the number of points depend on the arrangement of the checkers on the field and beyond. Learn the basic rules and learn the features of other types of this game.

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